Showing posts with label Xbox. Show all posts
Showing posts with label Xbox. Show all posts

Thursday, May 19, 2011

XBL's $1.00 Gems: The Indie Shooter

Prismatic Solid
Joy Joy
Decimation X3
Score Rush
Shoot1up

XBL’s $1.00 Gems

The Indie Shooter

Indie games, the $1.00 thrills that can fill the space that few other types of games can due to their very large bang for the buck. Most of those on XBL (Xbox Live) rarely venture into the indie marketplace as the games are generally considered to be “old school” and lacking the polish of games costing sixty times as much. It is speaking the truth to say that many of the available titles are simply repeats of classics, reorganized to appeal to younger audiences; however, there are some that invent new ways to make old concepts appear fresh. Some of the best Indies are those that have taken the powers of the Xbox to make some very simple designs take on new life, and in some cases this ingenuity translates into a rewarding gaming experience. The gaming genre within the Indie marketplace that has the highest likelihood of winning over the 80 points you’ve saved would be the Shooter. In this short guide, we will explore what seperates the gold from the piles of junk the truthfully compose the majority of the available games.

The greater majority of the shooters available try, sometimes badly, to copy the formulas used by the Gradius series, 1942, and even the classic twin-joystick shooter, SmashTV. However, some titles take these tried-n-true formulas, and added certain elements to make them stand apart from the games that defined the genre. One title, Shoot1up, takes the forced-rail, top-down shooter from eras past, and expands upon this simple design by letting a “what-if” guide its direction. The “what-if” in question was probably worded something like, “what would happen if I had all my ships on screen at the same time, rather than use them one at a time upon death.” From the start, the player is given three ships which can be summoned into a phalanx-like arrangement, or expanded to enable the three ships to focus their firepower onto a single devastating beam attack. Once one has enough ships at their disposal, the game becomes a simple matter of dodging enemy attacks, and collecting the extra lives given by defeating the hordes of enemies thrown in the player’s path. By having the courage to pursue an interesting take on the genre, this game is easily worth many times the $1.00 asking price.

For those players that stare at 1,000 projectiles and beg for more, there are many Indie games waiting for them. One in particular is Score Rush by Xona Games, which dares to fill the screen to levels usually only seen in a Japanese shumup. The game will often frighten the average gamer with only one difficulty setting that leaves very little margin for error. As with most “bullet-hell” shooters, the player is presented with hordes of enemies with so many projectiles that just avoiding getting hit makes up about 90% of the experience. With crisp controls, a small hit box, and the fluid motion of the action, the game has kept this player satisfied since first downloading the trial.

The game, I MAED A GAM3 W1TH Z0MB1ES 1N 1T, by Ska studios, features very basic graphics, a wonderful soundtrack, and utilize the power of the system to allow hundreds of enemies to stand between the player and ultimate victory. Of all the indie games available, this is one of the best multiplayer titles as it allows up to 4 players to decimate the zombie hordes together. The genius behind this game is not only it’s often unpredictable assortment of enemy types (game ‘WITH’ zombies, not ‘only’), tied to a hilarious soundtrack with a “narrator” that sings about the game, but also that it takes the classic, SmashTV, and breathes new life into a very old formula.

Space Invaders once tore the quarters from this gamers’ pockets on a daily basis with its highly addictive, at the time, gameplay which revolved around an assortment of enemies slowly falling towards the player who is tasked with blasting them from below. This has been faithfully re-created in the Xona games title, Decimation X3, with the same type of graphic display, yet with greatly improved speed and control that lets a player truly decimate the opponent. The game also features an intense soundtrack that compels the player to continue playing, as it stays in tune with the action that is being displayed on-screen. Despite the fresh take, most gamers will pass up on this game in favor of something offering a little more, “flash;” however, for those retro minded gamers, there is no denying that X3 is an excellent purchase.

Although most of these games utilize the 360’s processing power to fill the screen with various usually dangerous objects, few actually use the system’s ability to render a staggering number of polygons onscreen at once. Enter Prismatic Solid, by Yo1 Komori, a game that brags about its use of the polygon with its incredible introduction screen; which is almost as satisfying as the game itself with a constantly changing array of simple geometric shapes. However, if the player doesn’t possess red eyes, then after hitting the start button an extremely difficult game begins to unfold; all of which is driven by the simple geometric patterns, shapes, and particles that are handled with ease by a system usually responsible for rendering entire cities in great detail. The difficulty will arise in the different shield and weapon patterns available which have differing effects and in some instances, quite a few weaknesses depending on the enemy types presented. For the measly 80 point cost, this is definitely worth checking out, and if that is too much, there’s always a free trial, hint hint!

The last game that must be considered was actually the first Indie game this player ever purchased; which, with the name Joy Joy instills images of some kind of powder puff like shooter with teddy bears and lollipops for enemies. Fortunately this twin-joystick shooter doesn’t go down this route, but it does use pleasant colors and a stress-free soundtrack to put the player at ease; which can either equal a pleasant demise, or the joyous destruction of the enemy. The game does a fantastic job of easing the player into the action while providing a constant stream of what seem like simple enemies that will turn into potent challenges by the later levels. Radiangames, the company responsible for this game obviously took their time on it by perfecting the controls and refining the look to reflect the name perfectly.

As with most of the games available on the Game Marketplace on the Xbox 360, they come with the option of downloading a free trial which usually includes either, a few levels or timed play. Once a player has tried the game, the extremely difficult decision remains, “Do I spend $1.00 or not?” To the budget minded college student, or the casual gamer, the value presented in these games is really hard to ignore.

Some honorable mentions include:

Beat Hazard- A twin-stick shooter that uses the beats of the music stored on your hard drive to “power your gameplay.” This translates into death with slow tracks, and the destruction of all if using nearly any track by the speed metal band Dragonforce.

Explosionade- Half-shooter/ half-platformer, this game takes the love of mechanized soldiers and throws the player into the fire with an entertaining storyline that never takes itself too seriously.

Leave Home- An “abstract” shooter with some very difficult gameplay, which is the result of its artistic style rather than the enemies; meaning, the game uses an art style that has never been used, and it does take time to adjust to the parameters.

Ballistic- An evolutionary step forward in the formula used by “Joy Joy,” but with an emphasis on blazing through what seems like insurmountable odds, to achieve high multipliers and even higher end scores.

Vampire Rage- A forced rail “bullet hell” type shooter that requires the complete attention of the player with its ship sized hit box (the area that if hit, kills the character), and high degree of difficulty.

Saturday, May 14, 2011

Torchlight Review


For years, I have searched high and low for a game that resembles the game "Diablo" and "Diablo 2" in at least a spiritual sense. For years, this need was only satisfied by Champions of Norrath, and its sequel, Champions: Return to Arms, both of which were very close to the formula used by Torchlight; however, there are many games that fit into the genre simply known as the "Diablo-clone," including Dungeon Siege, Sacred I & II, Titan Quest, etc.

First off, one must understand that Torchlight isn't an exact copy of such games, as it doesn't follow the point and click nature of others, instead you are given complete control over the character's movements at all times. With a home-based system, this is necessary as a mouse and keyboard are not usually found near one's television set. The best way to describe the feel of the in-game environment is that it mimics the feel of the original Legend of Zelda, with the player simply maneuvering around obstacles directly, and attacking indiscriminately.
Once the player is ready to begin, you will descend down a deep mine that seemingly has no end, as there is really no border between areas, except for the floor number as you continue your way into its depths. This is not to say there isn't differences between each area, as the player will be greeted by rocky terrains indicative of a mine-shaft, but then the confusion sets in when you are presented lush areas with vegetation and running water. Some areas were designed intentionally to evoke comparisons to other games, like the level reminiscent of the fourth stage of Diablo II, with giant pools of magma and large beasts that resemble dragons.
The music is what enticed this reviewer to continue into its depths as the score was composed to give a feeling that this journey will be difficult, and arduous. In a deliberate stab at the series it is most oft compared to, the designers felt it necessary to open the game with a track that is reminiscent of Tristram from Diablo. From there, the game takes on similar traits to many different titles, with design cues that will evoke memories of the game, World of Warcraft as well.
Once you begin exploring the dungeon, immediately the player is presented with a steady challenge from many different, if not endlessly copied, monsters that increase in difficulty as the player continues deeper into they abyss. If the player utilizes the seemingly endless supply of loot, and keeps in tune with the NPC's that offer quests for completion, then occasionally a boss fight will ensue. Usually, if the player has upgraded their weapons and armor regularly, the boss fights will seem rather easy. The game doesn't make heal or mana potions a hard to obtain item as almost every grouping of enemies will drop at least a couple.

The game plays exceptionally well considering its small space requirements, with very crisp controls that never seem to be delayed. When a huge horde of monsters are on the screen with multiple effects going off there has never been a single moment of slowdown or choppiness; which has happened with every other game of this type, including Diablo. The ability to level up your character is made easy by the fact that you can revisit past dungeons, but grinding isn't really a necessity unless the player desires to increase their chances of finding rare items as the game keeps one busy with the huge masses of enemies presented, keeping the levels adding up quickly.

After the player has finished the main quests, the game opens up yet another dungeon which is said to be endless, but after reaching the maximum level cap of 99, the only reason to play further would be to find some of the strongest items offered. After reaching level 50, this writer had enough of the game with the character used, and began exploring with the others. The three playable characters offer many customization options as far as their dress is concerned, but as far as physical appearances, there are no options available.
Overall, the game is a finely tuned action adventure title with a value far in excess of its 10 dollar cost. When compared to others of the same genre, it lacks in quest length, but makes up for in the immense number of items the game presents. The need to reach the next level, to build up a certain skill, and devastate the hordes of enemies kept this reviewer squarely attuned to the screen. If there is any doubt to how the game plays, all one must do is download the free trial, which has sold many on this highly addictive, and quite memorable game.