Saturday, May 14, 2011

Torchlight Review


For years, I have searched high and low for a game that resembles the game "Diablo" and "Diablo 2" in at least a spiritual sense. For years, this need was only satisfied by Champions of Norrath, and its sequel, Champions: Return to Arms, both of which were very close to the formula used by Torchlight; however, there are many games that fit into the genre simply known as the "Diablo-clone," including Dungeon Siege, Sacred I & II, Titan Quest, etc.

First off, one must understand that Torchlight isn't an exact copy of such games, as it doesn't follow the point and click nature of others, instead you are given complete control over the character's movements at all times. With a home-based system, this is necessary as a mouse and keyboard are not usually found near one's television set. The best way to describe the feel of the in-game environment is that it mimics the feel of the original Legend of Zelda, with the player simply maneuvering around obstacles directly, and attacking indiscriminately.
Once the player is ready to begin, you will descend down a deep mine that seemingly has no end, as there is really no border between areas, except for the floor number as you continue your way into its depths. This is not to say there isn't differences between each area, as the player will be greeted by rocky terrains indicative of a mine-shaft, but then the confusion sets in when you are presented lush areas with vegetation and running water. Some areas were designed intentionally to evoke comparisons to other games, like the level reminiscent of the fourth stage of Diablo II, with giant pools of magma and large beasts that resemble dragons.
The music is what enticed this reviewer to continue into its depths as the score was composed to give a feeling that this journey will be difficult, and arduous. In a deliberate stab at the series it is most oft compared to, the designers felt it necessary to open the game with a track that is reminiscent of Tristram from Diablo. From there, the game takes on similar traits to many different titles, with design cues that will evoke memories of the game, World of Warcraft as well.
Once you begin exploring the dungeon, immediately the player is presented with a steady challenge from many different, if not endlessly copied, monsters that increase in difficulty as the player continues deeper into they abyss. If the player utilizes the seemingly endless supply of loot, and keeps in tune with the NPC's that offer quests for completion, then occasionally a boss fight will ensue. Usually, if the player has upgraded their weapons and armor regularly, the boss fights will seem rather easy. The game doesn't make heal or mana potions a hard to obtain item as almost every grouping of enemies will drop at least a couple.

The game plays exceptionally well considering its small space requirements, with very crisp controls that never seem to be delayed. When a huge horde of monsters are on the screen with multiple effects going off there has never been a single moment of slowdown or choppiness; which has happened with every other game of this type, including Diablo. The ability to level up your character is made easy by the fact that you can revisit past dungeons, but grinding isn't really a necessity unless the player desires to increase their chances of finding rare items as the game keeps one busy with the huge masses of enemies presented, keeping the levels adding up quickly.

After the player has finished the main quests, the game opens up yet another dungeon which is said to be endless, but after reaching the maximum level cap of 99, the only reason to play further would be to find some of the strongest items offered. After reaching level 50, this writer had enough of the game with the character used, and began exploring with the others. The three playable characters offer many customization options as far as their dress is concerned, but as far as physical appearances, there are no options available.
Overall, the game is a finely tuned action adventure title with a value far in excess of its 10 dollar cost. When compared to others of the same genre, it lacks in quest length, but makes up for in the immense number of items the game presents. The need to reach the next level, to build up a certain skill, and devastate the hordes of enemies kept this reviewer squarely attuned to the screen. If there is any doubt to how the game plays, all one must do is download the free trial, which has sold many on this highly addictive, and quite memorable game.

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